Templates / Normalize audio loudness to broadcast and social standards with FFmpeg

Normalize audio loudness to broadcast and social standards with FFmpeg

Ready for 3.0

by Faceless Channel OS ✓ · 2 views · created 2026-08-05 · Document Extraction

Ready for 3.0. This template uses no nodes that n8n 3.0 removes. No removed nodes, versions or helpers found. Static check, last run 2026-10-19.

What this workflow does

This workflow has 9 nodes and runs when someone submits an n8n form (“Normalize audio loudness with FFmpeg”). It uses only n8n's built-in nodes.

How it runs

Trigger: When someone submits an n8n form (“Normalize audio loudness with FFmpeg”).

  1. Prepare Run (Code): runs custom JavaScript code
  2. Create the temp folder (Execute Command): runs a shell command on the n8n host
  3. Restore the uploaded file (Code): runs custom JavaScript code
  4. Save the uploaded file to disk (Read/Write Files from Disk): writes a file to disk
  5. Measure and normalize loudness (FFmpeg) (Execute Command): runs a shell command on the n8n host
  6. Parse the loudness report (Code): runs custom JavaScript code
  7. Read the normalized audio back (Read/Write Files from Disk): reads a file from disk
  8. Attach the loudness report to the file (Code): runs custom JavaScript code

Before you upgrade to n8n 3.0

Nothing in this workflow is removed in n8n 3.0, so it should import and run after the upgrade.

Nodes used (4)

From the author

Quick overview This workflow collects an uploaded audio file via an n8n form and uses FFmpeg’s loudnorm filter to measure and normalize loudness to a selected LUFS target, returning the normalized audio file along with a parsed report of input/output loudness…

Excerpt from Faceless Channel OS's description on n8n.io.

View the original on n8n.io → Check your own copy

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